package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBIntroduction {
  public static final MsgConfig HERO_DATA_RESP = new MsgConfig(MsgIdA.INTRODUCTION, 1, "英雄图鉴数据 の 返回");

  public static final MsgConfig HERO_ADD_RESP = new MsgConfig(MsgIdA.INTRODUCTION, 2, "英雄图鉴新增 の 返回");

  public static final MsgConfig YOKE_DATA_REQ = new MsgConfig(MsgIdA.INTRODUCTION, 3, "羁绊图鉴数据 の 请求");

  public static final MsgConfig YOKE_DATA_RESP = new MsgConfig(MsgIdA.INTRODUCTION, 4, "羁绊数据 の 返回");

  public static final MsgConfig GET_HERO_REWARD_REQ = new MsgConfig(MsgIdA.INTRODUCTION, 5, "领取英雄图鉴奖励 の 请求");

  public static final MsgConfig GET_HERO_REWARD_RESP = new MsgConfig(MsgIdA.INTRODUCTION, 6, "领取英雄图鉴奖励 の 返回");

  public static final MsgConfig HERO_YOKE_ACTIVE_REQ = new MsgConfig(MsgIdA.INTRODUCTION, 7, "激活英雄羁绊的 の 请求");

  public static final MsgConfig HERO_YOKE_ACTIVE_RESP = new MsgConfig(MsgIdA.INTRODUCTION, 8, "英雄羁绊激活 の 返回");

  public static final MsgConfig HERO_YOKE_GET_REWARD_REQ = new MsgConfig(MsgIdA.INTRODUCTION, 9, "英雄羁绊奖励领取 の 请求");

  public static final MsgConfig HERO_YOKE_GET_REWARD_RESP = new MsgConfig(MsgIdA.INTRODUCTION, 10, "英雄羁绊奖励领取 の 返回");

  public static final MsgConfig BOSS_INTRODUCTION_ACTIVE_REQ = new MsgConfig(MsgIdA.INTRODUCTION, 11, "boss图鉴激活 の 请求");

  public static final MsgConfig BOSS_INTRODUCTION_ACTIVE_RESP = new MsgConfig(MsgIdA.INTRODUCTION, 12, "激活boss图鉴 の 返回");

  public static final MsgConfig BOSS_GET_REWARD_REQ = new MsgConfig(MsgIdA.INTRODUCTION, 13, "boss图鉴领取奖励 の 请求");

  public static final MsgConfig BOSS_GET_REWARD_RESP = new MsgConfig(MsgIdA.INTRODUCTION, 14, "boss图鉴奖励领取 の 返回");

  public static final MsgConfig HERO_STAR_STATUS_RESP = new MsgConfig(MsgIdA.INTRODUCTION, 15, "英雄升星觉醒状态记录");

  public static final MsgConfig HERO_STAR_UP_SINGLE_UPDATE_RESP = new MsgConfig(MsgIdA.INTRODUCTION, 16, "英雄升星觉醒的更新");

  public static final MsgConfig ALL_STAR_RESP = new MsgConfig(MsgIdA.INTRODUCTION, 17 , "所有星级的获得情况");
}
